"Please don't tell anyone how I live."
I'm fond of putting together sets of edges and flaws that turn out ridiculous. I can't help it. In Shadowrun it was always things like someone with Sea Legs and Sea Madness, doomed to forever spend their life on a house boat which never leaves the coast. Another idea I often had was an Elf with Human Looking and Elf Poser, overcompensating for their looks by being so proud of their heritage that it comes off as fake. I know in my heart that you shouldn't play these characters, just like you shouldn't live in these detailed lifestyles I'm about to present. Most of them even break the rules of maximum allowable edges and flaws, anyway. May as well beg your GM anyway, though.
The Dollhouse. In 2054, an experimental art collective on Renraku payroll set up a performance designed to last an entire year. The collective was to live in a zoo-like enclosure, a "house" set up in the middle of a Renraku-owned casino with hardened plexiglass for walls. The only room with any privacy is the bathroom, every other location in the dollhouse can easily be seen from the casino floor surrounding it. Renraku valued the relatively cheap advertising its casino was receiving through the stunt, and also saw it as an opportunity to advertise cutting-edge living technology.
It's now 2065. The enclosure is still standing, but the casino surrounding it is nowhere near as popular as it once was. Demolishing the enclosure to make way for another attraction is wildly out of budget, so the management had another idea: Renting it out to anyone foolish enough to stay there.
It's now 2065. The enclosure is still standing, but the casino surrounding it is nowhere near as popular as it once was. Demolishing the enclosure to make way for another attraction is wildly out of budget, so the management had another idea: Renting it out to anyone foolish enough to stay there.
Edges: Bribed Security, One Step Away from Everything, Vigilant Security
Flaws: Annoying Neighbors x 10, Cacophonous Neighborhood, No Privacy 6
Total: -0.50
The Disappointments Room. In Victorian times, a house would sometimes have a secret, converted area to house a child that the parents wanted to keep secret. Disabled or otherwise non-conforming children were seen as shameful and hidden away in secret living spaces hidden in otherwise normal Victorian homes. Access is often a convoluted affair involving secret passages behind bookcases. Whether this area is being rented out or you're an actual disappointment, one of these rooms is where you live.
Edges: Privacy Screen 4, Inconspicuous Housing, Quiet Neighborhood
Flaws: Difficult Access, Intolerant Neighbors 2, Trigger Happy Landlord, No Hazard Alarm
Total: +0.40
The Run for Love House, Season XXXIV. Similar to living in co-op housing, you live with seven other people. Unlike co-op housing, you and your vapid but beautiful housemates are filmed by a CCSS rigger and the footage is edited down to an hour long weekly television show. This show's theme is showcasing the home lives of so-called shadowrunners, but you're starting to suspect you're the only one who isn't a poser. The flaw Day Job should be used to represent the various interviews and contests your character has to endure.
Edges: Roommate from Heaven 2, Good Reputation, No More Neighbors, Terrific View
Flaws: Ambush Friendly, Living By Committee, Roommate from Hell 5, Middle of Nowhere, This Isn't Sam's Pizza
Total: -0.10
Fairy Tale Adventureland. This amusement park has been abandoned for decades following budget cuts, and remains standing since demolishing it to reclaim the land would be too much money. Whether you're desperate or fancy yourself a supervillain, you've decided to rent the location. The park remains filled with decayed animatronics, "festive" drones that still wander the grounds, and barely-functioning rides that turn on in the middle of the night. There may be someone(or something) else living here, but it could just be glitches in the camera system.
Edges: No More Neighbors, Astral Repellent
Flaws: Background Count, Haunted, Infestation 2, Mail leftovers, Portal in the Closet 2
Total: -0.30, -0.40 for Awakened Characters
If your GM allows you to live in any of these places, consider them really brave, really stupid, or really devious. Possibly some combination of all three. Don't blame me if the ghost of a clown murders you in your sleep. More stupid places to live will follow some day, along with some actual useable and realistic examples. If you're good.
No comments:
Post a Comment