Saturday, September 25, 2021

Things that it's weird that Shadowrun 3rd Edition doesn't have, Part One

 "Listen up! This is a robbery! We want to harm no one! We're after the bank's money, not yours! Your money is insured by the federal government! You're not gonna lose a dime! Think of your beloved ones! Don't try to be a hero. Just shut up, and stay down, and this will be over in no time!"




I used to play a lot of Payday 2. It's a very Shadowrun-esque game. Any heist movie or product is going to remind you of Shadowrun, surely. While I was playing it, I often had "Hey, wait a minute..." moments that made me question Shadowrun's specific design philosophies. 

Shadowrun works as a game. I mean, obviously. I have thousands of hours playing 3rd edition and even a bunch playing 5th. But I do think there's some things suspiciously missing from 3rd edition that even 5th edition adds. I'm gonna go over some of them and try to slap some rules suggestions together. This post is mostly full of things that are common in the real world, but later on we're going to see some adaptations from fifth edition Shadowrun.

First on the list is ballistic masks. Shadowrun was made in the 80s so I'm not exactly surprised it doesn't have specifically ballistic masks in it, but it's weird to me that it doesn't have some sort of protective headwear beyond that one weird bike helmet and security/military armor. In addition to that, protecting your identity is pretty important, right? I guess they're assuming you're always going to have a decker on your team but...we all know what the problem with deckers is. I can't imagine they're popular in actual play. Even if you've got one you're still relying on him not getting IC'ed up there, so...it just seemed like a smart decision to me to hide your face. That logically guides you toward trying to find a nice one, one that "does something" and having either a protective item or something that functions as goggles is what most people would think of first.

It would be pretty simple to slap these together. The first option is simply to let someone reflavor a security helmet and just go with that. It doesn't make sense that a ballistic mask would have such a high availability, but at least you're getting the proper performance out of it. This option would let you put cool shit in your ballistic mask as well, which is something I always love doing. However, since they're not exactly an illegal item in real life, a compromise can be introduced. A Rapid Transit helmet is +2 impact armor for 50¥ and availability 4. A security helmet is +1 ballistic, +2 impact for 250¥ and availability of 12. I think, then, something that was +1/+1 for 200¥ and availability 6 or 8 would be reasonable. 


Next up is that it's really weird to me that this is a game about theft and intrusion, and beyond explosives it doesn't have any rules for cutting through vaults or doors. It has plenty of ways to technologically defeat them, but your only ways to bust open a sealed vault if you failed an Electronics check are explosives or that one cutting laser eye attachment. You can't even get a hand-held version of that laser. Payday 2 is rife with power drills: automatic drill rigs are in virtually every mission. It's by design since the core of the gameplay is to make you hold a position for a specific length of time. I've wrestled with what to design here: obviously a drill and automatic press rig shouldn't be that expensive and should be making an attack on the surface every minute or so based on the power of the drill and the bit used. However, I'm at a loss as to what specific values to suggest. Real-world drilling times are highly dependent on a number of factors that, frankly, I don't understand. If I come up with something I'll be sure to edit it in below. 


So, there's this thing, a concept called a Death Cord. Don't google that. The thing I'm talking about is a cord designed to short out an electrical socket or destroy an electrical piece of equipment. Things like male-to-male connectors, unshielded cords that connect ethernet or USB right to the wall socket, or thumb drives with giant batteries attached that dump right into the system when connected. This simple sort of sabotage would be far more prevalent in the age of shadowrunning. Plenty of corporations would likely have measures to prevent widespread damage from this sort of thing, but there's only so much you can do to mitigate it: electricity's gonna do whatever the fuck it wants. In addition to that, there's going to be a lot of locations (even potential shadowrun target locations) where corporations have skimped on protections in favor of low overhead on building costs. Honestly, in 2021 it's hard for me to not imagine a whole fucking power grid going haywire thanks really simple problems like these. Power consumption and demand must be much higher in Shadowrun, and that may mean not every grid, outlet or device is as safe as in the real world. Will corporate locations have breakers in their sockets? Whenever they can, surely. Will a typical slapped-together house in a planned community? Maybe. Will an apartment complex? Don't make me laugh. Thankfully, unlike power drills this is easy to stat out: it's just a device built by Electronics B/R that makes an attack on the system it's plugged into. For power grid purposes this can easily be handwaved: It's either gonna work or it's not. For smaller things like a chip designed to blow a cyberdeck, terminal, or device it's as easy as assigning a damage value. I recommend something like 8D. 


Sunday, September 12, 2021

Meme Builds: Brak


"Woah

Hey

Don't touch me."


So Meme Builds isn't for OP munchkin crap. It's for me putting together something that looks fun, cool, and effective enough that you'd want to play it. I don't think this build is overpowered, but it will be irritating in a way the other meme builds haven't been. It'll also require as much explaining as your typical "tricksy bullshit" munchkin build. 

You've been warned. Go grab a drink then dive right in to this. Don't have any coffee, though, because it'll just make you jittery. 


Brak
Class: Fighter
Archetype: Viking

Feats
1 Improved Unarmed Combat
1b Combat Reflexes
2b Dirty Fighting
3 Snake Style
4b Improved Trip
5 Vicious Stomp
6b Snake Sidewind
7 Greater Trip
8b (Rage Power)Unexpected Strike
9 Snake Fang
10b 
11
12b (Rage Power)Taunting Stance


You'll also want an amulet of mighty fists with the Fortuitous ability on it. That lets you take an additional attack when you take an attack of opportunity, at a -5. 

The idea is pretty simple: we're punishing anyone stupid enough to attack you. Here's how it goes. They step up to you, and you pop Unexpected Strike and take an Attack of Opportunity. Then, you take your Fortuitous attack. They swing at you: If they hit, you take your Taunting Stance attack(s). Use one of these to trip them, then if successful take an attack of opportunity via Greater Trip. Then, take another one because of Vicious Stomp. If they miss, you do all of that then take an additional one(or two if it hits) AoO via Snake Fang. You do all this without even spending some sort of resource. To recap:

One from Unexpected Strike
One from Fortuitous
One or more from Taunting Stance
One from Greater Trip
One from Vicious Stomp
Two from Snake Fang


Pros. Well that's a lot of fucking attacks, mate. That's your pro right there. You've also given up very little in terms of regular attacking power, since none of this is on your turn. Greater Trip is also pretty good to have around when you've got friends in melee. You're locked to a one-handed weapon and shield, but I consider it a bonus that you even can use a weapon in the first place with this build considering its ties to unarmed style feats. 


Cons. This section is going to be deceptively large, I just want you to know that. First off, many of those attacks up there(Vicious Stomp and Snake Fang) must be taken with unarmed strikes: meaning without gear or other ways to increase unarmed damage(see Finishing the Character, below) you're stuck at 1d3 plus your mods. You're also going to spend more money on weaponry than other fighters: you're probably buying things like a monk's robe or an amulet of mighty fists in addition to your weapon. You're also giving mostly everyone a +4 to attack and damage against you: You can(and will) use Snake Style to protect yourself vs. their primary attack, but expect to get hit a lot. 

Oh, and your ass is going to run out of AoOs in most rounds. Just accept it


Finishing the Character. First off, you have the option of taking the barbarian power Brawler at level 10 to get your unarmed strikes up to 1d6. Otherwise, plan on wearing a Monk's Robe. You'll want a fortuitous weapon as soon as you can as well. Oh, and it goes without saying that you should find any way you can to get more attacks of opportunity.  Your STR probably needs raising as well if you skimped on that to get your DEX up for more AoOs.

Aside from that, Demoralize powers and feats like Terrifying Howl work well with Viking's fast demoralize power. So do shield feats. You're not married to the idea of a shield, but considering what kind of character you are and how badly you want people to miss you, I say you should try to flex that viking shield bonus. 

Later on in your build(level 16+) you have the option of ditching your weapon and shield for Counterpunch for an additional AoO, but I don't think it's worth it. If you adapt this build to Unchained Monk or Brawler, however, don't sleep on this feat. 

I want to mention the feat Antagonize here too, since most people would probably think of that when building this character. Honestly, I don't like it much on the best of days. In addition, the passage that says the effect ends if attacking you would harm it sort of makes me believe the feat just isn't going to work for you. I dunno, if you like arguing with your GM maybe this is a feat for you.


For Full Memery. Oh, lord. I'm sorry but I don't want to be responsible for anyone who chooses to act like Brak in a pen and paper game. 


If You Hate Fun. You're in luck, because the counter-attack master is a staple of action genres. There's a lot of fun to be had in goading people into attacking you or getting into a one-on-one duel. This is a prime character for getting boastful. I don't recommend anyone play a standoffish loner, but this build is also a great way to play someone who doesn't like getting close to people: A germophobe or someone who's sickly and doesn't want anyone else to catch it.